Learning Unity

For the past week I’ve been learning the Unity game engine and working on a simple ping pong game. I can see now why there’s so much praise for Unity—the tools are easy to pick up but very powerful, the documentation is thorough, and the potential for what you can make is practically limitless.

I tried experimenting with Unity’s built in physics to achieve the feel I wanted from the ball, but I ended up writing my own physics instead.

I was playing around with letting the player move forward and backwards as well and Unity actually surprised me by doing this!

My goals for this project are to have a local two player game with certain powerups like faster hits, ball spins, etc. More to come!